Available for production

I craft digital experiences that feel alive.

Lead Architect at DieBack Theatre and Full-Stack Game Systems Developer. Specializing in high-fidelity Unreal Engine pipelines, sandboxed core infrastructure, and custom security frameworks.

Projects

05 Architecture Repos

Experience

04 Elite Eras
2024 – Present

Owner & Lead Systems Architect

DieBack Theatre
  • Directing complete narrative systems design and custom execution pipelines for independent thriller game frameworks.
  • Architecting stable asynchronous tool sets to process immersive atmospheric environments and modular scripts.
2019 – 2024

Senior Systems Specialist & Toolkit Engineer

Quantum Strike Studios
  • Designed high-performance network wrappers using low-level memory layout controls in C++ frameworks.
  • Engineered automated testing arrays reducing build overhead compilation delays by 42%.
2015 – 2019

Lead Game Mechanics Architect

Nexus Mechanics Lab
  • Developed multi-threaded behavior trees for non-player characters, creating advanced custom situational intelligence.
  • Optimized resource utilization to keep memory loads perfectly clean across limited device allocations.
2010 – 2015

Core Infrastructure & Security Dev

Ironclad Core Networks
  • Structured deep database scaling schemes to securely isolate runtime operational requests.
  • Authored highly adaptable custom tool scripts to protect web server clusters from targeted vulnerability exploits.

Skills & Tools

Game Development Unreal Engine C++ Architecture Blueprints Optimization Python / Cython Node.js Shader Programming REST APIs Full-Stack Dev Git Security

Let's build something great.